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If releaseCount just isn't 0, pReleaseSyncs has to be a valid pointer to an variety of releaseCount legitimate VkDeviceMemory handles

use of an acceleration construction or acceleration structure scratch buffer as Element of a build or duplicate

If stageCount is not really 0, pStages must be a legitimate pointer to an array of stageCount legitimate VkPipelineShaderStageCreateInfo constructions

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If pAllocator is just not NULL, pAllocator should be a sound pointer to a valid VkAllocationCallbacks framework

If signalSemaphoreCount will not be 0, pSignalSemaphoreDeviceIndices has to be a valid pointer to an assortment of signalSemaphoreCount uint32_t values

If pStrides is just not NULL, pStrides should be a sound pointer to an hop over to these guys assortment of bindingCount VkDeviceSize values

If signalSemaphoreValuesCount will not be 0, and pSignalSemaphoreValues isn't NULL, pSignalSemaphoreValues need to be a valid pointer to an variety of signalSemaphoreValuesCount uint64_t values

Host usage of the VkCommandPool that commandBuffer was allotted from must be externally synchronized

The two of commandBuffer, and The weather of pBuffers that are legitimate handles of non-overlooked parameters should happen to be made, allotted, or retrieved from the very same VkDevice

Host entry to the VkCommandPool that commandBuffer was allotted from must be externally synchronized

Host entry to the VkCommandPool that commandBuffer was allotted from have to be externally synchronized

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If pAllocator is not really NULL, pAllocator have to be a valid pointer to a sound VkAllocationCallbacks construction

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